BenMakesBlogs
Wednesday, 28 October 2015
Tuesday, 11 November 2014
Gamergate. The history of ethical issues in video game journalism
Gamergate is about ethical
issues in video game journalism. Some people say it's about misogyny and
harassment in video game culture, and will there is misogyny and harassment
this problem is not about that, at the core of gamergate it is talking about
ethical problems in video game journalism. This all started before gamergate,
November 2007.
Jeff Gerstmann who is a video
game journalist was fired "on the spot" due to advertiser pressure
for his review of Eidos' Kane & Lynch: Dead Men. Gamespot had backgrounds
and multiple banner ads all pitching Kane & Lynch. publisher Eidos
"took issue with the review and threatened to pull its ad campaign."
One of the best reviewers goes because the publisher didn’t like the review and
the website didn’t want to lose money, a very bad use of power by the publisher
Eidos.
In October 2012 Jeff Keeley
who is a Canadian video game journalist was accused of being in bed with the
video game industry and ran with a picture of a languid-looking Keeley sitting
between a Halo 4 poster and a bag of product-placed Doritos and neatly stapled
Mountain Dew bottles. It is the most important image in games journalism today.
video game journalism only
spans three it started out as a grassroots, wild and woolly, no-holds-barred
pursuit and took years to become the largely corporate-run big business we know
today. The popularization of video games and the resultant co-opting of game
journalism by large corporations hasn't been all bad. After all, it's led to
the exponential growth of the game industry and has created a world where
people openly let their freaky gamer flags fly.
In 1974 the first issue of Play Meter Magazine
was out but this was aimed at coin-op
owners, but the first real consumer video game publication in the States was Electronic Games Magazine and it the UK Computer
and Video Games in November 1981
In 1974 the first issue of
Play Meter Magazine was released but this was aimed at coin-op owners, but the
first real consumer video game publication in the States was Electronic Games
Magazine but in the UK it was Computer and Video Games, it's first issue was in
November 1981, this birth the video game reviewer.
The mid 80's saw the first
issue of the most important video game Magazine ever Nintendo Power, Nintendo
Power focused heavily on providing game strategy, tips and tricks, reviews, and
previews of upcoming games. This Magazine single handedly helped video games go
into pop culture.
In the 90's This expanded
audience of new gamers were hungry for gaming info and magazine publishers
scrambled to fill the demand without fully realizing that a new form of popular
media was quickly overtaking them the gaming website, and all if most gaming
Magazines died off including the death of Nintendo Power in December 2012
Wednesday, 29 October 2014
why video game aren't view like movie
Why Video Game Aren't View Like Movie
By
Ben Redmond By
30/10/14
Ever since the Nintendo Entertainment System was released in July 15, 1983, later released in North America during 1985, in Europe during 1986, and Australia in 1987, games have been on the forefront of pop culture and technology, but what is a video game in basic terms. It is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles.
The key word here being "involves" so by that you would think that Video games are the best medium and yes they are kind of, but what keeps holding back video games is there story's why isn't there a Citizen Kane or a The Shawshank Redemption of games yet. Any smart gamer has asked the same question and the answer is that video game stories are still way behind, if you think about it it does make sense, that's why you get people like Anita Sarkeesian and others thinking that video games are sexist witch is a very unfit argument and is just there to make some social commentary that has nothing to do with video games, cause all and all in pop culture it's hard to not uses these tropes no matter how bad you think they are.
Wouldn't it be mind-blowing to have a game like 2001: A Space Odyssey where it really makes you think about everything you've done up to that point or another great game like movie The Shining where one person thinks the game means this and another person thinks the game means something else. something different for every person who plays the game, that means your breaking that story wall down and giving people something that they haven't seen before. having the best graphics and best gameplay is all well and good but when the story isn't great, and it's flat out telling you what's going to happen and tell you that your going to fight the big boss at the end of the game, it gets old pretty quickly.
Not saying games don't have good or great story lines, like the last of us and Shadow of the Colossus had amazing story lines but those games come few and far between to make something happen in the video games industry, hell call of duty is still selling monster numbers every year Call of Duty 4 : Modern Warfare 13,500,000 copies sold Call of Duty Modern Warfare 2 23,000,000 copies sold
Call of Duty Modern Warfare 3 26,500,000 copies sold. if you add all the copies sold Call of Duty Franchise Sales 139,600,000 copies sold, I guess it does pay to recycle.
Is this idea all a pipe dream, to have great story's in games that really make you think about what the game is actually about, it remains to be seen. All gamers would relish the thought of a new IP with new way of telling a story through gameplay
Monday, 26 May 2014
"do you know the perfect way to ruin something it's easy you just add suits" You Tube Culture
Right let's start on the right foot, I love to study pop Culture, and this hole YouTube thing has made a different type of Culture. The fandom/fangirl Culture the word teenager was never used until the 50s, and it goes back to one movie and one song, the movie "the blackboard jungle" and the song "rock around the clock" by Bill Haley & His Comets It was a number one single on both the US and UK charts and also re-entered the UK Singles Chart in the 1960s and 1970s. this shifted the pop Culture, we wouldn't see the rise of the fangirl until five years later. The Beatles was the birth of the fangirl, girls and women would pass out from screaming so much. this has been going on for 64 years in the Pop Culture, but in the Youtube Culture we are just starting to relise that some youtubers have power over teens and young adults and like we saw with Alex Day it could go very wrong. there has to be a wall between creater and fan if there was no wall between fan and creater then it would be the same thing to what happen to dimebag darrell of Pantera or John Lennon of The Beatles and if you don't know they got shot by there fans, if there was no wall between creater and fan, this website would have been gone a long time ago, cause this website could have been used to pray on young teen boys and girls.I know that's the worst case scenario but if you don't have systems in place who's to say a crazed fan couldn't jump the rail at vidcon or a meet and greet and shoot a youtuber or a youtuber gets drunk and sleeps with an underage fan. we don't have a system for this, we leave it to the creater and fan and it's going to end in tears one day, and this thing called "youtube community" it has been dead for a long ass time. youtube is too big to have a community, community doesn't bring in money. do you know the perfect way to ruin something it's easy you just add suits.
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